How a Round Works
Each round has two phases. On the come-out roll, a 7 or 11 ("natural") and a 2/3/12 ("craps") resolve the line bets immediately. Any 4/5/6/8/9/10 becomes the point — the puck flips to ON and shows the number.
During the point phase, the shooter keeps rolling. Re-rolling the point wins for Pass Line. Rolling a 7 first ("seven-out") loses for Pass Line and ends the shooter's turn. Anything else is just another roll — your standing bets keep working until something resolves them.
Line Bets (the main game)
Pass Line
With the shooter. Come-out: wins on 7/11, loses on 2/3/12. Point phase: wins if the point is rolled before a 7.
1 : 1
Don't Pass Bar
Against the shooter. Come-out: wins on 2/3, pushes on 12, loses on 7/11. Point phase: wins on seven-out, loses if the point is rolled first.
1 : 1
Come
Only available after a point is set. Acts like opening a fresh Pass Line bet on the very next roll — the next number rolled becomes your personal "come point".
1 : 1
Don't Come Bar
Only available after a point is set. Same idea as Come, but the Don't Pass version — bet against the next number being made.
1 : 1
Number Bets (Place / Buy / Lay)
Each point box (4/5/6/8/9/10) gives you three ways to bet the number against a 7. These bets stay on the layout across rolls — winnings get paid and the original stake keeps working until a 7 takes it down or you right-click to pull it.
Place
The number rolls before a 7. Standard house odds.
6/8: 7:6 5/9: 7:5 4/10: 9:5
Buy
Same condition as Place, but paid at true odds minus a 5% commission on the win. Better than Place on 4 and 10; worse on the rest.
6/8: 6:5 5/9: 3:2 4/10: 2:1 (−5%)
Lay
The opposite of Buy — bet that a 7 comes before the number. True odds minus 5%. You're laying more to win less because 7 is favored.
6/8: 5:6 5/9: 2:3 4/10: 1:2 (−5%)
Field (one roll)
Field
Resolves on the very next roll. Wins on 2/3/4/9/10/11/12. Loses on 5/6/7/8.
2: 2:1 12: 3:1 rest: 1:1
Big 6 / Big 8
Big 6 & 8
A 6 or 8 rolls before a 7. Pays even money — strictly worse than Place 6 / Place 8 (which pay 7:6). Included for completeness; serious players ignore it.
1 : 1
Hardways
A "hardway" means rolling doubles. Hard 4 = 2+2, hard 6 = 3+3, hard 8 = 4+4, hard 10 = 5+5. Wins on the exact double, loses on the same total rolled the "easy" way or on any 7. Stays on the layout until it resolves.
One-Roll Props
These all resolve on the very next roll — win or lose, the bet comes down. Highest house edge on the table; treat as entertainment, not strategy.
Any Craps / C
Next roll is 2, 3, or 12.
7 : 1
E (Yo 11)
Next roll is 11.
15 : 1
C & E
Split between any-craps and 11. One bet, two ways to hit.
craps: 3:1 11: 7:1
Horn
One-roll bets on the four "horn" numbers — the rarest totals on the dice. Click each corner separately to stake the one you want.
Horn 2 / Horn 12 (snake eyes / boxcars)
30 : 1
SET BETS ON Toggle
The button in the controls row. When ON (the default), your Place / Buy / Lay bets are always "working" — they can win or lose on every roll, including the come-out. Toggle OFF to use the strict casino rule: those bets sit on the layout but don't resolve during a come-out roll. Bets shown with a hatched overlay + "OFF" badge are currently inactive.
Controls
Left-click a bet zone — adds the selected chip value to that bet.
Right-click a bet zone — pulls the bet down and refunds your bankroll (only when not mid-roll).
Click a chip at the bottom to change which denomination is active.
PRESS — doubles every Place bet you currently have (paid from bankroll).
ACROSS — places the selected chip on all six points (4/5/6/8/9/10).
INSIDE — places 5/6/8/9.
OUTSIDE — places 4/5/9/10.
Clear Bets — pulls every bet back into your bankroll.
Shoot Dice — rolls the dice and resolves everything on the layout.
Chips & Bankroll
All amounts are in OSRS gold pieces. M = million GP, B = billion GP (anything ≥ 1,000M displays as B). Chip denominations: 1M, 5M, 25M, 100M. You start with 1B. Bankroll resets to 1B on page refresh during playtesting — persistent balances will land when GP integration goes live.